/ Asteroid Game Development

Asteroid Game Development

January 2023
10 hours
Game Development

About the Project

As part of my exploration of JavaScript and browser-based development, I created a modern version of the classic Asteroid game. This project involved implementing fundamental game development concepts including physics, collision detection, rendering techniques, and responsive controls within a web browser environment.

Game Features

  • Classic asteroid-style gameplay with player-controlled spaceship
  • Physics-based movement with momentum and rotation
  • Procedurally generated asteroids with varying sizes and movement patterns
  • Collision detection system for projectiles, asteroids, and player ship
  • Score tracking and difficulty progression
  • Responsive controls that work on both desktop and mobile devices
  • Visual effects for explosions and particle systems
  • Sound effects and background music integration

Technical Implementation

Game Physics

Implemented a physics system that handles velocity, acceleration, and inertia for realistic space-like movement of the player ship and asteroids, with proper rotation and directional thrust.

Collision Detection

Designed an efficient collision detection algorithm using circular hitboxes to handle interactions between multiple game entities (ship, asteroids, projectiles) with proper response handling.

Rendering Engine

Created a rendering system using HTML5 Canvas for drawing vector-style graphics, managing frame rates, and implementing screen wrapping for objects that move beyond the game boundaries.

Input Handling

Developed a responsive control system that adapts to both keyboard input for desktop play and touch controls for mobile devices, with event listeners for smooth gameplay.

Skills Developed

  • JavaScript
  • HTML5 Canvas
  • Game Physics
  • Object-Oriented Programming
  • Audio API Integration
  • Responsive Design

Challenges and Solutions

Throughout this project, I encountered several technical challenges that required creative problem-solving:

Challenge: Performance Optimization

The initial implementation suffered from performance issues when many objects (asteroids and projectiles) were present on screen simultaneously.

Solution:

Implemented object pooling for projectiles and particle effects to reduce garbage collection, and used a spatial partitioning system to optimize collision detection by only checking objects in proximity.

Challenge: Cross-Browser Compatibility

Game behavior was inconsistent across different browsers, particularly with regard to animation timing and input handling.

Solution:

Adopted the requestAnimationFrame API for consistent frame timing and implemented browser-specific input detection to normalize the control experience across platforms.

Learning Outcomes

This project was instrumental in developing my understanding of:

  • Game development fundamentals applicable to various platforms and languages
  • JavaScript performance optimization techniques
  • Physics simulation in a 2D environment
  • State management in interactive applications
  • User experience design for different input methods
  • Browser-based graphics rendering